

_wepMagazines = getArray (configFile > "CfgWeapons" > _rifle > "magazines") _holder = "WeaponHolderSimulated" createVehicle _magazineCount = _magazineArry call BIS_fnc_selectRandom

_rifle = _rifleArray call BIS_fnc_selectRandom If (_spawnChanceWeapons > random 100) then //weapons _buildingPos = call BIS_fnc_buildingPositions What I want is not having to call 5 radios at the beginning of the mission and have a script that triggers all the 5 zones as soon as the game starts.Ĭan someone help me? I m very new with scripting and not really computer litterate and most of my sqf files were found on armaholic so please keep the language understandable My question is I want to have different loot in military zones, so i created another loot.sqf for military and more advanced loot, i linked that to 4 markers in the 4 military ones i created with each one a different trigger radio bravo,charlie, delta and echo. So I have a huge marker that encompass all the map, it spawns normal loot at a chance of 12.5% and I trigger it by calling radio alfa at the beginning of the mission. My question is how to trigger all the loot to spawn? so far the only way I found is to call in a radio channel.

Hi guys, so i m making a ravage mission but i wasnt happy with the loot spawns ravage gave me and so I scripted another loot spawn that looks more like the exile stuff (guns with corresponding ammo on the ground, objects, etc.)
